Class 3 is done & in the books.
This class was a lot like Class 2 in the sense it was a continuation of body mechanics. Where it differed was 1) having a character & story that continued across multiple shots and 2) having a little focus on acting as well as mechanics. Mark Pudleiner was my mentor and always wanted us to think where the character was coming from and use that as the starting point for the mechanics. So instead of just a generic walk, give him a brave walk, for example.
I found trying to have a start, middle, and end to not only the whole 3 animations together but as well as each shot individually was a bit tricky. 200 frames is not a lot of time to get things accomplished. Especially if you had extra characters.
Mark was a great mentor. Our Q&A's covered how to solve problems in our shots as well as his thought on various animation related subjects (eye darts, reactions, arcs, the technical aspects) as well a lot talking about being a professional artist and how to go about your business. He always had good notes on my mechanics but also ways I could push my scene further by slightly changing up the actions to make things more dynamic and entertaining.
Other than that, there were one or two Q&A's that were pretty fun (Hop & Rio). I didn't get to near as many extra Q&A's this term unfortunately. I would spend my nights about as focused as I could to work on these shots, so it was usually just music in the BG. I'll try pick more up next class.
And that's about it, great term, great mentor, and on to Class 4 - Intro to Acting.
No comments:
Post a Comment